MAP07: Dead In, Dead Out (Claustrophobia 1024)

MAP07: Dead In, Dead Out is the seventh map of Claustrophobia 1024. It was designed by Brett Harrell (Mechadon), and uses the music track "Here It Comes" by Josh Simpson (EarthQuake).

Essentials
This map is divided into two identical halves; you begin in a blood pit in the north-west corner. The map progresses in a similar fashion to Doom II's, requiring all mancubi and arachnotrons to be killed to proceed.

The first wave consists of mancubi along with zombiemen, chaingunners, barons of Hell, demons and lost souls. When the mancubi are dead, arachnotrons will spawn in their places, and when they are dead stairs will rise in the smaller rooms in the south-west and north-east, which contain two switches. Triggering them will lower the lava column in the center to reveal the exit teleporter in the center of the map, but will also spawn a wave of cacodemons, pain elementals, arch-viles and other fodder monsters that you have to fight through.

Other points of interest
The buildings in the north-east and south-west corners contain a plasma gun and rocket launcher, while the blood pit in the south-east corner contains a chaingun. After killing the mancubi, stairs in the center of the map will rise allowing you to reach a computer area map, berserk pack, armor and supercharge.

If you leave the playable area for any reason (such as an arch-vile jump), you will be killed by an unseen crusher.

Secrets

 * 1) In the building at the northeast of the level, the face on the northern panel is that of a gargoyle instead of a satyr. Press it, and the panel will open to reveal a satyr, while a megasphere will appear beneath your feet. (sector 1018) If you are playing with an older ZDoom-based source port, you must open the panel first, and then press the face behind it to get the megasphere.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Things
This level contains the following numbers of things per skill level: